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Category Archive for 'CGI'


In order to model human movement for incorporation into film animation Max Fleischer, in 1915, devised a system called rotoscoping that would allow animators to trace over live-action film. Koko the Clown was the first figure thus generated. The apparatus was refined over the decades and by the late 70s came to be used in […]

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The Next Big Thing

The animation in Pixar’s ‘Wall-E’ is exceptional. The detail is more, rather than less, than the eye can absorb and the rendering of distressed, battered and grubby surfaces parallels the scuffed production design that distinguished the ‘Alien’ movies when they first came out. The film’s director, Andrew Stanton, has said “Life is nothing but imperfection […]

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